#ifndef _BOSS_3_DATA_H_
#define _BOSS_3_DATA_H_

#include "AbstractData.h"

#define _STATE_MAP_STAGE3_BOSS_1 1
#define _OBS_BOSS_3_HEIGHT 120
#define _OBS_BOSS_3_WIDTH  128

#define _POSITION_X 9840
#define _POSITION_Y 400

class Boss3Data : public AbstractData
{
public:
	Boss3Data(int id, int type, double x, double y);

	void initSpriteHandler(LPD3DXSPRITE spritehandler);

	void initData();
	~Boss3Data();

private:
	void initSprite();
};

#endif